// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Level/Scene/Scene.h"
///
/// Scene for editor previews with support of object drawing and updating in separation of global scenes collection. It mocks the gameplay to preview scene objects.
///
API_CLASS() class EditorScene final : public Scene
{
DECLARE_SCENE_OBJECT(EditorScene);
public:
///
/// Updates the gameplay.
///
API_FUNCTION() void Update();
};