// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #if AUDIO_API_NONE #include "../AudioBackend.h" /// /// The Null audio backend that does nothing. Useful when adding support for a new platform. /// class AudioBackendNone : public AudioBackend { public: // [AudioBackend] void Listener_OnAdd(AudioListener* listener) override; void Listener_OnRemove(AudioListener* listener) override; void Listener_VelocityChanged(AudioListener* listener) override; void Listener_TransformChanged(AudioListener* listener) override; void Listener_ReinitializeAll() override; void Source_OnAdd(AudioSource* source) override; void Source_OnRemove(AudioSource* source) override; void Source_VelocityChanged(AudioSource* source) override; void Source_TransformChanged(AudioSource* source) override; void Source_VolumeChanged(AudioSource* source) override; void Source_PitchChanged(AudioSource* source) override; void Source_PanChanged(AudioSource* source) override; void Source_IsLoopingChanged(AudioSource* source) override; void Source_SpatialSetupChanged(AudioSource* source) override; void Source_ClipLoaded(AudioSource* source) override; void Source_Cleanup(AudioSource* source) override; void Source_Play(AudioSource* source) override; void Source_Pause(AudioSource* source) override; void Source_Stop(AudioSource* source) override; void Source_SetCurrentBufferTime(AudioSource* source, float value) override; float Source_GetCurrentBufferTime(const AudioSource* source) override; void Source_SetNonStreamingBuffer(AudioSource* source) override; void Source_GetProcessedBuffersCount(AudioSource* source, int32& processedBuffersCount) override; void Source_GetQueuedBuffersCount(AudioSource* source, int32& queuedBuffersCount) override; void Source_QueueBuffer(AudioSource* source, uint32 bufferId) override; void Source_DequeueProcessedBuffers(AudioSource* source) override; uint32 Buffer_Create() override; void Buffer_Delete(uint32 bufferId) override; void Buffer_Write(uint32 bufferId, byte* samples, const AudioDataInfo& info) override; const Char* Base_Name() override; FeatureFlags Base_Features() override; void Base_OnActiveDeviceChanged() override; void Base_SetDopplerFactor(float value) override; void Base_SetVolume(float value) override; bool Base_Init() override; void Base_Update() override; void Base_Dispose() override; }; #endif