// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #include "Engine/Core/Types/String.h" #include "Engine/Core/Types/Guid.h" /// /// Contains short information about an asset. /// API_STRUCT() struct AssetInfo { DECLARE_SCRIPTING_TYPE_MINIMAL(AssetInfo); /// /// Unique ID. /// API_FIELD() Guid ID; /// /// The stored data full typename. Used to recognize asset type. /// API_FIELD() String TypeName; /// /// Cached path. /// API_FIELD() String Path; public: /// /// Initializes a new instance of the struct. /// AssetInfo() { ID = Guid::Empty; } /// /// Initializes a new instance of the struct. /// /// The identifier. /// The typename identifier. /// The path. AssetInfo(const Guid& id, const StringView& typeName, const StringView& path) : ID(id) , TypeName(typeName) , Path(path) { } public: /// /// Gets the string. /// /// The string. String ToString() const; };