// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #include "Engine/Graphics/Textures/TextureBase.h" /// /// Contains IES profile texture used by the lights to simulate real life bulb light emission. /// API_CLASS(NoSpawn) class FLAXENGINE_API IESProfile : public TextureBase { DECLARE_BINARY_ASSET_HEADER(IESProfile, TexturesSerializedVersion); public: struct CustomDataLayout { float Brightness; float TextureMultiplier; }; public: /// /// The light brightness in Lumens, imported from IES profile. /// API_FIELD() float Brightness; /// /// The multiplier to map texture value to result to integrate over the sphere to 1. /// API_FIELD() float TextureMultiplier; protected: // [BinaryAsset] bool init(AssetInitData& initData) override; };