// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "IAssetFactory.h"
#include "../JsonAsset.h"
#include "Engine/Content/AssetInfo.h"
///
/// The Json assets factory base class.
///
///
class FLAXENGINE_API JsonAssetFactoryBase : public IAssetFactory
{
protected:
virtual JsonAssetBase* Create(const AssetInfo& info) = 0;
public:
// [IAssetFactory]
Asset* New(const AssetInfo& info) override
{
return Create(info);
}
Asset* NewVirtual(const AssetInfo& info) override
{
return Create(info);
}
};
///
/// The Json assets factory.
///
///
template
class JsonAssetFactory : public JsonAssetFactoryBase
{
protected:
// [JsonAssetFactoryBase]
JsonAssetBase* Create(const AssetInfo& info) override
{
ScriptingObjectSpawnParams params(info.ID, T::TypeInitializer);
return ::New(params, &info);
}
};
#define REGISTER_JSON_ASSET(type, typeName, supportsVirtualAssets) \
const String type::TypeName = TEXT(typeName); \
class CONCAT_MACROS(Factory, type) : public JsonAssetFactory \
{ \
public: \
CONCAT_MACROS(Factory, type)() { IAssetFactory::Get().Add(type::TypeName, this); } \
~CONCAT_MACROS(Factory, type)() { IAssetFactory::Get().Remove(type::TypeName); } \
bool SupportsVirtualAssets() const override { return supportsVirtualAssets; } \
}; \
static CONCAT_MACROS(Factory, type) CONCAT_MACROS(CFactory, type)