// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #include "Types.h" #if COMPILE_WITH_ASSETS_IMPORTER #if COMPILE_WITH_PHYSICS_COOKING #include "Engine/Physics/CollisionCooking.h" #endif /// /// Creating collision data asset utility /// class CreateCollisionData { public: /// /// Creates the CollisionData. /// /// The creating context. /// Result. static CreateAssetResult Create(CreateAssetContext& context); #if COMPILE_WITH_PHYSICS_COOKING /// /// Cooks the mesh collision data and saves it to the asset using format. /// /// The output path. /// The input argument data. /// True if failed, otherwise false. See log file to track errors better. static bool CookMeshCollision(const String& outputPath, CollisionCooking::Argument& arg); #endif }; #endif