// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Types.h"
#if COMPILE_WITH_ASSETS_IMPORTER
#include "Engine/Graphics/Materials/MaterialParams.h"
#include "Engine/Content/Assets/MaterialInstance.h"
#include "Engine/Serialization/MemoryWriteStream.h"
///
/// Creating material instances utility.
///
class CreateMaterialInstance
{
public:
///
/// Creates the asset.
///
/// The importing context.
/// Result.
static CreateAssetResult Create(CreateAssetContext& context)
{
// Base
IMPORT_SETUP(MaterialInstance, 4);
// Chunk 0 - Header
if (context.AllocateChunk(0))
return CreateAssetResult::CannotAllocateChunk;
MemoryWriteStream stream(256);
stream.Write(Guid::Empty);
MaterialParams::Save(&stream, nullptr);
context.Data.Header.Chunks[0]->Data.Copy(stream.GetHandle(), stream.GetPosition());
return CreateAssetResult::Ok;
}
};
#endif