// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Types.h"
#if COMPILE_WITH_ASSETS_IMPORTER
#include "Engine/Tools/AudioTool/AudioTool.h"
#include "Engine/Tools/AudioTool/AudioDecoder.h"
///
/// Enable/disable caching audio import options
///
#define IMPORT_AUDIO_CACHE_OPTIONS 1
///
/// Importing audio utility
///
class ImportAudio
{
public:
typedef AudioTool::Options Options;
public:
///
/// Tries the get audio import options from the target location asset.
///
/// The asset path.
/// The options.
/// True if success, otherwise false.
static bool TryGetImportOptions(const StringView& path, Options& options);
///
/// Imports the audio data (with given audio decoder).
///
/// The importing context.
/// The audio decoder.
/// Result.
static CreateAssetResult Import(CreateAssetContext& context, AudioDecoder& decoder);
///
/// Imports the .wav audio file.
///
/// The importing context.
/// Result.
static CreateAssetResult ImportWav(CreateAssetContext& context);
///
/// Imports the .mp3 audio file.
///
/// The importing context.
/// Result.
static CreateAssetResult ImportMp3(CreateAssetContext& context);
#if COMPILE_WITH_OGG_VORBIS
///
/// Imports the .ogg audio file.
///
/// The importing context.
/// Result.
static CreateAssetResult ImportOgg(CreateAssetContext& context);
#endif
};
#endif