// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #include "PlatformSettingsBase.h" // Settings defined per-platform, available at runtime on that platform or at design time in editor #if PLATFORM_WINDOWS #include "Engine/Platform/Windows/WindowsPlatformSettings.h" #endif #if PLATFORM_UWP #include "Engine/Platform/UWP/UWPPlatformSettings.h" #endif #if PLATFORM_LINUX #include "Engine/Platform/Linux/LinuxPlatformSettings.h" #endif #if PLATFORM_PS4 #include "Platforms/PS4/Engine/Platform/PS4PlatformSettings.h" #endif #if PLATFORM_XBOX_ONE #include "Platforms/XboxOne/Engine/Platform/XboxOnePlatformSettings.h" #endif #if PLATFORM_XBOX_SCARLETT #include "Platforms/XboxScarlett/Engine/Platform/XboxScarlettPlatformSettings.h" #endif #if PLATFORM_ANDROID #include "Engine/Platform/Android/AndroidPlatformSettings.h" #endif #if PLATFORM_SWITCH #include "Platforms/Switch/Engine/Platform/SwitchPlatformSettings.h" #endif #if PLATFORM_PS5 #include "Platforms/PS5/Engine/Platform/PS5PlatformSettings.h" #endif #if PLATFORM_MAC #include "Engine/Platform/Mac/MacPlatformSettings.h" #endif #if PLATFORM_IOS #include "Engine/Platform/iOS/iOSPlatformSettings.h" #endif