// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Graphics/GPUBuffer.h"
#include "GPUDeviceDX12.h"
#include "IShaderResourceDX12.h"
#include "../IncludeDirectXHeaders.h"
#if GRAPHICS_API_DIRECTX12
///
/// The buffer view for DirectX 12 backend.
///
class GPUBufferViewDX12 : public GPUBufferView, public IShaderResourceDX12
{
private:
GPUDeviceDX12* _device = nullptr;
ResourceOwnerDX12* _owner = nullptr;
DescriptorHeapWithSlotsDX12::Slot _srv, _uav;
public:
///
/// Initializes a new instance of the class.
///
GPUBufferViewDX12()
{
SrvDimension = D3D12_SRV_DIMENSION_BUFFER;
UavDimension = D3D12_UAV_DIMENSION_BUFFER;
}
///
/// Finalizes an instance of the class.
///
~GPUBufferViewDX12()
{
Release();
}
public:
///
/// Init
///
/// The graphics device.
/// The resource owner.
void Init(GPUDeviceDX12* device, ResourceOwnerDX12* owner)
{
_device = device;
_owner = owner;
}
///
/// Releases the view.
///
void Release()
{
_srv.Release();
_uav.Release();
}
public:
///
/// Sets the shader resource view.
///
/// The SRV desc.
void SetSRV(D3D12_SHADER_RESOURCE_VIEW_DESC& srvDesc);
///
/// Sets the unordered access view.
///
/// The UAV desc.
/// The counter buffer resource.
void SetUAV(D3D12_UNORDERED_ACCESS_VIEW_DESC& uavDesc, ID3D12Resource* counterResource = nullptr);
public:
// [GPUResourceView]
void* GetNativePtr() const override
{
return (void*)(IShaderResourceDX12*)this;
}
// [IShaderResourceDX12]
bool IsDepthStencilResource() const override
{
return false;
}
D3D12_CPU_DESCRIPTOR_HANDLE SRV() const override
{
return _srv.CPU();
}
D3D12_CPU_DESCRIPTOR_HANDLE UAV() const override
{
return _uav.CPU();
}
ResourceOwnerDX12* GetResourceOwner() const override
{
return _owner;
}
};
///
/// GPU buffer for DirectX 12 backend.
///
///
class GPUBufferDX12 : public GPUResourceDX12, public ResourceOwnerDX12
{
private:
GPUBufferViewDX12 _view;
GPUBufferDX12* _counter = nullptr;
GPUResourceMapMode _lastMapMode = (GPUResourceMapMode)255;
public:
///
/// Initializes a new instance of the class.
///
/// The device.
/// The name.
GPUBufferDX12(GPUDeviceDX12* device, const StringView& name)
: GPUResourceDX12(device, name)
{
}
public:
///
/// Gets vertex buffer view descriptor. Valid only for the vertex buffers.
///
FORCE_INLINE void GetVBView(D3D12_VERTEX_BUFFER_VIEW& view) const
{
view.StrideInBytes = GetStride();
view.SizeInBytes = (UINT)GetSizeInBytes();
view.BufferLocation = GetLocation();
}
///
/// Gets index buffer view descriptor. Valid only for the index buffers.
///
FORCE_INLINE void GetIBView(D3D12_INDEX_BUFFER_VIEW& view) const
{
view.Format = GetStride() == 4 ? DXGI_FORMAT_R32_UINT : DXGI_FORMAT_R16_UINT;
view.SizeInBytes = (UINT)GetSizeInBytes();
view.BufferLocation = GetLocation();
}
///
/// Gets buffer size in a GPU memory in bytes.
///
uint64 GetSizeInBytes() const;
///
/// Gets buffer location in a GPU memory.
///
D3D12_GPU_VIRTUAL_ADDRESS GetLocation() const;
///
/// Gets the counter resource.
///
FORCE_INLINE GPUBufferDX12* GetCounter() const
{
return _counter;
}
public:
// [GPUBuffer]
GPUBufferView* View() const override;
void* Map(GPUResourceMapMode mode) override;
void Unmap() override;
// [ResourceOwnerDX12]
GPUResource* AsGPUResource() const override;
protected:
// [GPUBuffer]
bool OnInit() override;
void OnReleaseGPU() override;
};
#endif