// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#if GRAPHICS_API_VULKAN
#include "Engine/Graphics/Textures/GPUSampler.h"
#include "GPUDeviceVulkan.h"
///
/// Sampler object for Vulkan backend.
///
class GPUSamplerVulkan : public GPUResourceVulkan
{
public:
GPUSamplerVulkan(GPUDeviceVulkan* device)
: GPUResourceVulkan(device, StringView::Empty)
{
}
VkSampler Sampler = VK_NULL_HANDLE;
protected:
// [GPUSamplerVulkan]
bool OnInit() override;
void OnReleaseGPU() override;
};
#endif