// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #include "Light.h" /// /// Directional light emits light from direction in space. /// API_CLASS(Attributes="ActorContextMenu(\"New/Lights/Directional Light\"), ActorToolbox(\"Lights\")") class FLAXENGINE_API DirectionalLight : public LightWithShadow { DECLARE_SCENE_OBJECT(DirectionalLight); public: /// /// The number of cascades used for slicing the range of depth covered by the light. Values are 1, 2 or 4 cascades; a typical scene uses 4 cascades. /// API_FIELD(Attributes="EditorOrder(65), DefaultValue(4), Limit(1, 4), EditorDisplay(\"Shadow\")") int32 CascadeCount = 4; public: // [LightWithShadow] void Draw(RenderContext& renderContext) override; void Serialize(SerializeStream& stream, const void* otherObj) override; void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override; bool IntersectsItself(const Ray& ray, Real& distance, Vector3& normal) override; protected: // [LightWithShadow] void OnTransformChanged() override; };