// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #include "../Actor.h" /// /// The empty actor that is useful to create hierarchy and/or hold scripts. See . /// API_CLASS(Attributes="ActorContextMenu(\"New/Actor\"), ActorToolbox(\"Other\")") class FLAXENGINE_API EmptyActor : public Actor { DECLARE_SCENE_OBJECT(EmptyActor); public: // [Actor] #if USE_EDITOR BoundingBox GetEditorBox() const override; #endif protected: // [Actor] void OnTransformChanged() override; };