// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #include "D6Joint.h" #include "Engine/Serialization/JsonTools.h" #include "Engine/Serialization/Serialization.h" #include "Engine/Physics/PhysicsBackend.h" D6Joint::D6Joint(const SpawnParams& params) : Joint(params) { for (int32 i = 0; i < static_cast(D6JointAxis::MAX); i++) _motion[i] = D6JointMotion::Locked; _limitLinear.Extent = 100.0f; } void D6Joint::SetMotion(const D6JointAxis axis, const D6JointMotion value) { if (value == GetMotion(axis)) return; _motion[static_cast(axis)] = value; if (_joint) PhysicsBackend::SetD6JointMotion(_joint, axis, value); } void D6Joint::SetDrive(const D6JointDriveType index, const D6JointDrive& value) { if (value == GetDrive(index)) return; _drive[static_cast(index)] = value; if (_joint) PhysicsBackend::SetD6JointDrive(_joint, index, value); } void D6Joint::SetLimitLinear(const LimitLinear& value) { if (value == _limitLinear) return; _limitLinear = value; if (_joint) PhysicsBackend::SetD6JointLimitLinear(_joint, value); } void D6Joint::SetLimitTwist(const LimitAngularRange& value) { if (value == _limitTwist) return; _limitTwist = value; if (_joint) PhysicsBackend::SetD6JointLimitTwist(_joint, value); } void D6Joint::SetLimitSwing(const LimitConeRange& value) { if (value == _limitSwing) return; _limitSwing = value; if (_joint) PhysicsBackend::SetD6JointLimitSwing(_joint, value); } Vector3 D6Joint::GetDrivePosition() const { return _joint ? PhysicsBackend::GetD6JointDrivePosition(_joint) : Vector3::Zero; } void D6Joint::SetDrivePosition(const Vector3& value) { if (_joint) PhysicsBackend::SetD6JointDrivePosition(_joint, value); } Quaternion D6Joint::GetDriveRotation() const { return _joint ? PhysicsBackend::GetD6JointDriveRotation(_joint) : Quaternion::Identity; } void D6Joint::SetDriveRotation(const Quaternion& value) { if (_joint) PhysicsBackend::SetD6JointDriveRotation(_joint, value); } Vector3 D6Joint::GetDriveLinearVelocity() const { Vector3 linear = Vector3::Zero, angular; if (_joint) PhysicsBackend::GetD6JointDriveVelocity(_joint, linear, angular); return linear; } void D6Joint::SetDriveLinearVelocity(const Vector3& value) { if (_joint) { Vector3 linear, angular; PhysicsBackend::GetD6JointDriveVelocity(_joint, linear, angular); PhysicsBackend::SetD6JointDriveVelocity(_joint, value, angular); } } Vector3 D6Joint::GetDriveAngularVelocity() const { Vector3 linear, angular = Vector3::Zero; if (_joint) PhysicsBackend::GetD6JointDriveVelocity(_joint, linear, angular); return angular; } void D6Joint::SetDriveAngularVelocity(const Vector3& value) { if (_joint) { Vector3 linear, angular; PhysicsBackend::GetD6JointDriveVelocity(_joint, linear, angular); PhysicsBackend::SetD6JointDriveVelocity(_joint, linear, value); } } float D6Joint::GetCurrentTwist() const { return _joint ? PhysicsBackend::GetD6JointTwist(_joint) : 0.0f; } float D6Joint::GetCurrentSwingY() const { return _joint ? PhysicsBackend::GetD6JointSwingY(_joint) : 0.0f; } float D6Joint::GetCurrentSwingZ() const { return _joint ? PhysicsBackend::GetD6JointSwingZ(_joint) : 0.0f; } #if USE_EDITOR #include "Engine/Debug/DebugDraw.h" float GetAngle(float angle, D6JointMotion motion) { switch (motion) { case D6JointMotion::Limited: return angle * DegreesToRadians; case D6JointMotion::Free: return PI; default: return 0.0f; } } void D6Joint::OnDebugDrawSelected() { const Vector3 source = GetPosition(); const Quaternion xRot = Quaternion::LookRotation(Vector3::UnitX, Vector3::UnitY); const Quaternion sourceRotation = GetOrientation() * xRot; const Vector3 target = GetTargetPosition(); const Quaternion targetRotation = GetTargetOrientation() * xRot; const float swingSize = 15.0f; const float twistSize = 9.0f; const Color swingColor = Color::Green.AlphaMultiplied(0.6f); const Color twistColor = Color::Yellow.AlphaMultiplied(0.5f); DEBUG_DRAW_WIRE_ARROW(target, targetRotation, swingSize / 100.0f * 0.5f, Color::Red, 0, false); if (_motion[(int32)D6JointAxis::SwingY] == D6JointMotion::Locked && _motion[(int32)D6JointAxis::SwingZ] == D6JointMotion::Locked) { // Swing is locked } else if (_motion[(int32)D6JointAxis::SwingY] == D6JointMotion::Free && _motion[(int32)D6JointAxis::SwingZ] == D6JointMotion::Free) { // Swing is free DEBUG_DRAW_SPHERE(BoundingSphere(source, swingSize), swingColor, 0, false); } else { // Swing is limited const float angleY = GetAngle(_limitSwing.YLimitAngle, _motion[(int32)D6JointAxis::SwingY]); const float angleZ = GetAngle(_limitSwing.ZLimitAngle, _motion[(int32)D6JointAxis::SwingZ]); DEBUG_DRAW_CONE(source, sourceRotation, swingSize, angleY, angleZ, swingColor, 0, false); } if (_motion[(int32)D6JointAxis::Twist] == D6JointMotion::Locked) { // Twist is locked } else if (_motion[(int32)D6JointAxis::Twist] == D6JointMotion::Free) { // Twist is free DEBUG_DRAW_ARC(source, sourceRotation, twistSize, TWO_PI, twistColor, 0, false); } else { // Twist is limited const float lower = _limitTwist.Lower * DegreesToRadians; const float upper = Math::Max(lower, _limitTwist.Upper * DegreesToRadians); DEBUG_DRAW_ARC(source, sourceRotation * Quaternion::RotationYawPitchRoll(0, 0, lower), twistSize, upper - lower, twistColor, 0, false); } // Base Joint::OnDebugDrawSelected(); } #endif void D6Joint::Serialize(SerializeStream& stream, const void* otherObj) { // Base Joint::Serialize(stream, otherObj); SERIALIZE_GET_OTHER_OBJ(D6Joint); char motionLabel[8] = "Motion?"; for (int32 i = 0; i < 6; i++) { if (!other || _motion[i] != other->_motion[i]) { motionLabel[6] = '0' + i; stream.Key(motionLabel, ARRAY_COUNT(motionLabel) - 1); stream.Enum(_motion[i]); } } static_assert(ARRAY_COUNT(_motion) == 6, "Invalid motion array size"); // char driveLabel_Stiffness[17] = "Drive?.Stiffness"; char driveLabel_Damping[17] = "Drive?.Damping"; char driveLabel_ForceLimit[18] = "Drive?.ForceLimit"; char driveLabel_Acceleration[20] = "Drive?.Acceleration"; for (int32 i = 0; i < 6; i++) { if (!other || _drive[i].Stiffness != other->_drive[i].Stiffness) { driveLabel_Stiffness[5] = '0' + i; stream.Key(driveLabel_Stiffness, ARRAY_COUNT(driveLabel_Stiffness) - 1); stream.Float(_drive[i].Stiffness); } if (!other || _drive[i].Damping != other->_drive[i].Damping) { driveLabel_Damping[5] = '0' + i; stream.Key(driveLabel_Damping, ARRAY_COUNT(driveLabel_Damping) - 1); stream.Float(_drive[i].Damping); } if (!other || _drive[i].ForceLimit != other->_drive[i].ForceLimit) { driveLabel_ForceLimit[5] = '0' + i; stream.Key(driveLabel_ForceLimit, ARRAY_COUNT(driveLabel_ForceLimit) - 1); stream.Float(_drive[i].ForceLimit); } if (!other || _drive[i].Acceleration != other->_drive[i].Acceleration) { driveLabel_Acceleration[5] = '0' + i; stream.Key(driveLabel_Acceleration, ARRAY_COUNT(driveLabel_Acceleration) - 1); stream.Bool(_drive[i].Acceleration); } } static_assert(ARRAY_COUNT(_drive) == 6, "Invalid drive array size"); // SERIALIZE_MEMBER(LimitLinear.Extent, _limitLinear.Extent); SERIALIZE_MEMBER(LimitLinear.Restitution, _limitLinear.Restitution); SERIALIZE_MEMBER(LimitLinear.ContactDist, _limitLinear.ContactDist); SERIALIZE_MEMBER(LimitLinear.Stiffness, _limitLinear.Spring.Stiffness); SERIALIZE_MEMBER(LimitLinear.Damping, _limitLinear.Spring.Damping); // SERIALIZE_MEMBER(LimitTwist.Lower, _limitTwist.Lower); SERIALIZE_MEMBER(LimitTwist.Upper, _limitTwist.Upper); SERIALIZE_MEMBER(LimitTwist.Restitution, _limitTwist.Restitution); SERIALIZE_MEMBER(LimitTwist.ContactDist, _limitTwist.ContactDist); SERIALIZE_MEMBER(LimitTwist.Stiffness, _limitTwist.Spring.Stiffness); SERIALIZE_MEMBER(LimitTwist.Damping, _limitTwist.Spring.Damping); // SERIALIZE_MEMBER(LimitSwing.YLimitAngle, _limitSwing.YLimitAngle); SERIALIZE_MEMBER(LimitSwing.ZLimitAngle, _limitSwing.ZLimitAngle); SERIALIZE_MEMBER(LimitSwing.Restitution, _limitSwing.Restitution); SERIALIZE_MEMBER(LimitSwing.ContactDist, _limitSwing.ContactDist); SERIALIZE_MEMBER(LimitSwing.Stiffness, _limitSwing.Spring.Stiffness); SERIALIZE_MEMBER(LimitSwing.Damping, _limitSwing.Spring.Damping); } void D6Joint::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) { // Base Joint::Deserialize(stream, modifier); char motionLabel[8] = "Motion?"; for (int32 i = 0; i < 6; i++) { motionLabel[6] = '0' + i; JsonTools::GetEnum(_motion[i], stream, motionLabel); } static_assert(ARRAY_COUNT(_motion) == 6, "Invalid motion array size"); // char driveLabel_Stiffness[17] = "Drive?.Stiffness"; char driveLabel_Damping[17] = "Drive?.Damping"; char driveLabel_ForceLimit[18] = "Drive?.ForceLimit"; char driveLabel_Acceleration[20] = "Drive?.Acceleration"; for (int32 i = 0; i < 6; i++) { driveLabel_Stiffness[5] = '0' + i; driveLabel_Damping[5] = '0' + i; driveLabel_ForceLimit[5] = '0' + i; driveLabel_Acceleration[5] = '0' + i; JsonTools::GetFloat(_drive[i].Stiffness, stream, driveLabel_Stiffness); JsonTools::GetFloat(_drive[i].Damping, stream, driveLabel_Damping); JsonTools::GetFloat(_drive[i].ForceLimit, stream, driveLabel_ForceLimit); JsonTools::GetBool(_drive[i].Acceleration, stream, driveLabel_Acceleration); } static_assert(ARRAY_COUNT(_drive) == 6, "Invalid drive array size"); // JsonTools::GetFloat(_limitLinear.Extent, stream, "LimitLinear.Extent"); JsonTools::GetFloat(_limitLinear.Restitution, stream, "LimitLinear.Restitution"); JsonTools::GetFloat(_limitLinear.ContactDist, stream, "LimitLinear.ContactDist"); JsonTools::GetFloat(_limitLinear.Spring.Stiffness, stream, "LimitLinear.Stiffness"); JsonTools::GetFloat(_limitLinear.Spring.Damping, stream, "LimitLinear.Damping"); // JsonTools::GetFloat(_limitTwist.Lower, stream, "LimitTwist.Lower"); JsonTools::GetFloat(_limitTwist.Upper, stream, "LimitTwist.Upper"); JsonTools::GetFloat(_limitTwist.Restitution, stream, "LimitTwist.Restitution"); JsonTools::GetFloat(_limitTwist.ContactDist, stream, "LimitTwist.ContactDist"); JsonTools::GetFloat(_limitTwist.Spring.Stiffness, stream, "LimitTwist.Stiffness"); JsonTools::GetFloat(_limitTwist.Spring.Damping, stream, "LimitTwist.Damping"); // JsonTools::GetFloat(_limitSwing.YLimitAngle, stream, "LimitSwing.YLimitAngle"); JsonTools::GetFloat(_limitSwing.ZLimitAngle, stream, "LimitSwing.ZLimitAngle"); JsonTools::GetFloat(_limitSwing.Restitution, stream, "LimitSwing.Restitution"); JsonTools::GetFloat(_limitSwing.ContactDist, stream, "LimitSwing.ContactDist"); JsonTools::GetFloat(_limitSwing.Spring.Stiffness, stream, "LimitSwing.Stiffness"); JsonTools::GetFloat(_limitSwing.Spring.Damping, stream, "LimitSwing.Damping"); } void* D6Joint::CreateJoint(const PhysicsJointDesc& desc) { void* joint = PhysicsBackend::CreateD6Joint(desc); for (int32 i = 0; i < static_cast(D6JointAxis::MAX); i++) PhysicsBackend::SetD6JointMotion(joint, (D6JointAxis)i, _motion[i]); for (int32 i = 0; i < static_cast(D6JointAxis::MAX); i++) PhysicsBackend::SetD6JointDrive(joint, (D6JointDriveType)i, _drive[i]); PhysicsBackend::SetD6JointLimitLinear(joint, _limitLinear); PhysicsBackend::SetD6JointLimitTwist(joint, _limitTwist); PhysicsBackend::SetD6JointLimitSwing(joint, _limitSwing); return joint; }