// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #include "Joint.h" /// /// Physics joint that maintains a fixed distance and orientation between its two attached bodies. /// /// API_CLASS(Attributes="ActorContextMenu(\"New/Physics/Joints/Fixed Joint\"), ActorToolbox(\"Physics\")") class FLAXENGINE_API FixedJoint : public Joint { DECLARE_SCENE_OBJECT(FixedJoint); public: // [Joint] #if USE_EDITOR void OnDebugDrawSelected() override; #endif protected: // [Joint] void* CreateJoint(const PhysicsJointDesc& desc) override; };