// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #if COMPILE_WITH_PHYSX #include "Engine/Physics/PhysicsBackend.h" #include "Types.h" /// /// Implementation of the physical simulation using PhysX. /// class PhysicsBackendPhysX { public: static PxPhysics* GetPhysics(); #if COMPILE_WITH_PHYSICS_COOKING static PxCooking* GetCooking(); #endif static PxMaterial* GetDefaultMaterial(); }; #endif