// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #if PLATFORM_MAC #include "../Apple/ApplePlatform.h" /// /// The Mac platform implementation and application management utilities. /// class FLAXENGINE_API MacPlatform : public ApplePlatform { public: // [ApplePlatform] static bool Init(); static void LogInfo(); static void BeforeRun(); static void Tick(); static int32 GetDpi(); static Guid GetUniqueDeviceId(); static String GetComputerName(); static Float2 GetMousePosition(); static void SetMousePosition(const Float2& pos); static Rectangle GetMonitorBounds(const Float2& screenPos); static Float2 GetDesktopSize(); static Rectangle GetVirtualDesktopBounds(); static String GetMainDirectory(); static Window* CreateWindow(const CreateWindowSettings& settings); static int32 CreateProcess(CreateProcessSettings& settings); }; #endif