// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #if COMPILE_WITH_VK_SHADER_COMPILER #include "Engine/ShadersCompilation/ShaderCompiler.h" /// /// Implementation of shaders compiler for Vulkan rendering backend. /// class ShaderCompilerVulkan : public ShaderCompiler { private: Array _funcNameDefineBuffer; public: /// /// Initializes a new instance of the class. /// /// The profile. ShaderCompilerVulkan(ShaderProfile profile); /// /// Finalizes an instance of the class. /// ~ShaderCompilerVulkan(); protected: // [ShaderCompiler] bool CompileShader(ShaderFunctionMeta& meta, WritePermutationData customDataWrite = nullptr) override; bool OnCompileBegin() override; }; #endif