// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if GRAPHICS_API_WEBGPU
#include "Engine/Graphics/Shaders/GPUVertexLayout.h"
#include "GPUDeviceWebGPU.h"
///
/// Vertex layout object for Web GPU backend.
///
class GPUVertexLayoutWebGPU : public GPUResourceBase
{
public:
GPUVertexLayoutWebGPU(GPUDeviceWebGPU* device, const Elements& elements, bool explicitOffsets);
public:
WGPUVertexBufferLayout Layout;
WGPUVertexAttribute Attributes[GPU_MAX_VS_ELEMENTS];
};
#endif