// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved. #if PLATFORM_LINUX #include "Engine/Input/Input.h" #include "Engine/Input/Gamepad.h" #define LINUXINPUT_MAX_GAMEPADS 8 #define LINUXINPUT_MAX_GAMEPAD_EVENTS_PER_FRAME 32 #define TRIGGER_THRESHOLD 1000 class FLAXENGINE_API LinuxGamepad : public Gamepad { public: int fd; StringAnsi dev; LinuxGamepad(uint32 uid[], const String& name); ~LinuxGamepad(); bool UpdateState(); }; class LinuxInput { public: static void UpdateState(); static void DetectGamePads(); #if BUILD_DEBUG static void DumpDevices(); #endif static void Init(); }; #endif