// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved. using FlaxEngine; namespace FlaxEditor.SceneGraph.Actors { /// /// Scene tree node for actor type. /// [HideInEditor] public sealed class FoliageNode : ActorNode { /// public FoliageNode(Actor actor) : base(actor) { } } /// /// Scene tree node for instance of . /// [HideInEditor] public sealed class FoliageInstanceNode : SceneGraphNode { /// /// The foliage actor that owns this instance. /// public Foliage Actor; /// /// Index of the foliage instance. /// public int Index; /// public FoliageInstanceNode(Foliage actor, int index) : base(GetSubID(actor.ID, index)) { Actor = actor; Index = index; } /// public override string Name => "Foliage Instance"; /// public override SceneNode ParentScene { get { var scene = Actor ? Actor.Scene : null; return scene != null ? SceneGraphFactory.FindNode(scene.ID) as SceneNode : null; } } /// public override Transform Transform { get => Actor.GetInstance(Index).Transform; set => Actor.SetInstanceTransform(Index, ref value); } /// public override bool IsActive => Actor.IsActive; /// public override bool IsActiveInHierarchy => Actor.IsActiveInHierarchy; /// public override int OrderInParent { get => Index; set { } } } }