// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #include "BehaviorTreeNode.h" #include "Engine/Core/Collections/Array.h" /// /// Base class for compound Behavior Tree nodes that composite child nodes. /// API_CLASS(Abstract) class FLAXENGINE_API BehaviorTreeCompoundNode : public BehaviorTreeNode { DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(BehaviorTreeCompoundNode, BehaviorTreeNode); public: /// /// List with all child nodes. /// API_FIELD(Readonly) Array> Children; }; /// /// Sequence node updates all its children as long as they return success. If any child fails, the sequence is failed. /// API_CLASS() class FLAXENGINE_API BehaviorTreeSequenceNode : public BehaviorTreeCompoundNode { DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(BehaviorTreeSequenceNode, BehaviorTreeCompoundNode); }; /// /// Root node of the behavior tree. Contains logic properties and definitions for the runtime. /// API_CLASS(Sealed) class FLAXENGINE_API BehaviorTreeRootNode : public BehaviorTreeCompoundNode { DECLARE_SCRIPTING_TYPE_WITH_CONSTRUCTOR_IMPL(BehaviorTreeRootNode, BehaviorTreeCompoundNode); API_AUTO_SERIALIZATION(); // Full typename of the blackboard data type (structure or class). Spawned for each instance of the behavior. API_FIELD(Attributes="EditorOrder(0), TypeReference(\"\", \"IsValidBlackboardType\"), CustomEditorAlias(\"FlaxEditor.CustomEditors.Editors.TypeNameEditor\")") StringAnsi BlackboardType; };