// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.Content.Settings
{
///
/// The graphics rendering settings container. Allows to edit asset via editor. To modify those settings at runtime use .
///
///
public sealed class GraphicsSettings : SettingsBase
{
///
/// Enables rendering synchronization with the refresh rate of the display device to avoid "tearing" artifacts.
///
[EditorOrder(20), EditorDisplay("General", "Use V-Sync"), Tooltip("Enables rendering synchronization with the refresh rate of the display device to avoid \"tearing\" artifacts.")]
public bool UseVSync = false;
///
/// Anti Aliasing quality setting.
///
[EditorOrder(1000), EditorDisplay("Quality", "AA Quality"), Tooltip("Anti Aliasing quality.")]
public Quality AAQuality = Quality.Medium;
///
/// Screen Space Reflections quality.
///
[EditorOrder(1100), EditorDisplay("Quality", "SSR Quality"), Tooltip("Screen Space Reflections quality.")]
public Quality SSRQuality = Quality.Medium;
///
/// Screen Space Ambient Occlusion quality setting.
///
[EditorOrder(1200), EditorDisplay("Quality", "SSAO Quality"), Tooltip("Screen Space Ambient Occlusion quality setting.")]
public Quality SSAOQuality = Quality.Medium;
///
/// Volumetric Fog quality setting.
///
[EditorOrder(1250), EditorDisplay("Quality", "Volumetric Fog Quality"), Tooltip("Volumetric Fog quality setting.")]
public Quality VolumetricFogQuality = Quality.High;
///
/// The shadows quality.
///
[EditorOrder(1300), EditorDisplay("Quality", "Shadows Quality"), Tooltip("The shadows quality.")]
public Quality ShadowsQuality = Quality.Medium;
///
/// The shadow maps quality (textures resolution).
///
[EditorOrder(1310), EditorDisplay("Quality", "Shadow Maps Quality"), Tooltip("The shadow maps quality (textures resolution).")]
public Quality ShadowMapsQuality = Quality.Medium;
///
/// Enables cascades splits blending for directional light shadows.
///
[EditorOrder(1320), EditorDisplay("Quality", "Allow CSM Blending"), Tooltip("Enables cascades splits blending for directional light shadows.")]
public bool AllowCSMBlending = false;
}
}