// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
#pragma once
#include "Editor/Cooker/GameCooker.h"
class Asset;
///
/// Cooking step that uses the root assets collection to find all dependant assets to include in the build.
///
///
class CollectAssetsStep : public GameCooker::BuildStep
{
public:
// [BuildStep]
bool Perform(CookingData& data) override;
};