// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved. #pragma once #include "Editor/Cooker/GameCooker.h" class Asset; /// /// Cooking step that uses the root assets collection to find all dependant assets to include in the build. /// /// class CollectAssetsStep : public GameCooker::BuildStep { public: // [BuildStep] bool Perform(CookingData& data) override; };