// Copyright (c) Wojciech Figat. All rights reserved. #pragma once #if GRAPHICS_API_NULL #include "Engine/Graphics/GPUAdapter.h" /// /// Graphics Device adapter implementation for Null backend. /// class GPUAdapterNull : public GPUAdapter { public: // [GPUAdapter] bool IsValid() const override { return true; } void* GetNativePtr() const override { return nullptr; } uint32 GetVendorId() const override { return 0; } String GetDescription() const override { return TEXT("Null"); } Version GetDriverVersion() const override { return Version(0, 0); } }; #endif