// Copyright (c) Wojciech Figat. All rights reserved. #pragma once #if USE_EDITOR #include "BinaryAssetUpgrader.h" /// /// Material Asset and Shader Asset Upgrader /// /// class ShaderAssetUpgrader : public BinaryAssetUpgrader { public: ShaderAssetUpgrader() { const Upgrader upgraders[] = { {}, }; setup(upgraders, ARRAY_COUNT(upgraders)); } }; #endif