// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PSFOUNDATION_PSUNIXINTRINSICS_H #define PSFOUNDATION_PSUNIXINTRINSICS_H #include "NvCloth/ps/Ps.h" #include "NvCloth/Callbacks.h" #include #if PX_ANDROID || (PX_LINUX && !(PX_X64 || PX_X64)) // x86[_64] Linux uses inline assembly for debug break #include // for Ns::debugBreak() { raise(SIGTRAP); } #endif #if 0 #include #endif // this file is for internal intrinsics - that is, intrinsics that are used in // cross platform code but do not appear in the API #if !(PX_LINUX || PX_ANDROID || PX_PS4 || PX_PS5 || PX_APPLE_FAMILY) #error "This file should only be included by unix builds!!" #endif /** \brief NVidia namespace */ namespace nv { /** \brief nvcloth namespace */ namespace cloth { namespace ps { PX_FORCE_INLINE void PxMemoryBarrier() { __sync_synchronize(); } /*! Return the index of the highest set bit. Undefined for zero arg. */ PX_INLINE uint32_t PxHighestSetBitUnsafe(uint32_t v) { return 31 - __builtin_clz(v); } /*! Return the index of the highest set bit. Undefined for zero arg. */ PX_INLINE int32_t PxLowestSetBitUnsafe(uint32_t v) { return __builtin_ctz(v); } /*! Returns the index of the highest set bit. Returns 32 for v=0. */ PX_INLINE uint32_t PxCountLeadingZeros(uint32_t v) { if(v) return __builtin_clz(v); else return 32; } /*! Prefetch aligned 64B x86, 32b ARM around \c ptr+offset. */ PX_FORCE_INLINE void PxPrefetchLine(const void* ptr, uint32_t offset = 0) { __builtin_prefetch(reinterpret_cast(ptr) + offset, 0, 3); } /*! Prefetch \c count bytes starting at \c ptr. */ #if PX_ANDROID || PX_IOS PX_FORCE_INLINE void prefetch(const void* ptr, uint32_t count = 1) { const char* cp = static_cast(ptr); size_t p = reinterpret_cast(ptr); uint32_t startLine = uint32_t(p >> 5), endLine = uint32_t((p + count - 1) >> 5); uint32_t lines = endLine - startLine + 1; do { PxPrefetchLine(cp); cp += 32; } while(--lines); } #else PX_FORCE_INLINE void prefetch(const void* ptr, uint32_t count = 1) { const char* cp = reinterpret_cast(ptr); uint64_t p = size_t(ptr); uint64_t startLine = p >> 6, endLine = (p + count - 1) >> 6; uint64_t lines = endLine - startLine + 1; do { PxPrefetchLine(cp); cp += 64; } while(--lines); } #endif } // namespace ps } // namespace cloth } // namespace nv #endif // #ifndef PSFOUNDATION_PSUNIXINTRINSICS_H