// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. #include "GPUSwapChainOGL.h" #if GRAPHICS_API_OPENGL #include "Engine/Threading/Threading.h" #include "Engine/Platform/Window.h" #include "RenderToolsOGL.h" #if PLATFORM_WIN32 #include "Win32/Win32GPUSwapChainOGL.h" #endif GPUSwapChainOGL* GPUSwapChainOGL::Create(GPUDeviceOGL* device, Window* parent, int32 width, int32 height, bool fullscreen) { // Create object #if PLATFORM_WIN32 Win32GPUSwapChainOGL* result = Win32GPUSwapChainOGL::Create(device, parent); #else #Error "The current platform does not support OpenGL backend." #endif // Resize output result->Resize(width, height); // Check if enter fullscreen mode if (fullscreen) result->SetFullscreen(true); return result; } GPUSwapChainOGL::GPUSwapChainOGL(GPUDeviceOGL* device, Window* parent) : GPUResourceOGL(device, StringView::Empty) { setParent(parent); } #endif