// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using FlaxEngine;
namespace FlaxEditor.SceneGraph.Actors
{
///
/// Scene tree node for actor type.
///
///
[HideInEditor]
public sealed class TextRenderNode : ActorNode
{
///
public TextRenderNode(Actor actor)
: base(actor)
{
}
///
public override void PostSpawn()
{
base.PostSpawn();
// Setup for default values
var text = (TextRender)Actor;
text.Text = "My Text";
text.Font = FlaxEngine.Content.LoadAsyncInternal(EditorAssets.PrimaryFont);
text.Material = FlaxEngine.Content.LoadAsyncInternal(EditorAssets.DefaultFontMaterial);
}
}
}