// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System;
using System.IO;
using System.Linq;
using Flax.Build;
using Flax.Build.NativeCpp;
///
/// Target that builds standalone, native tests.
///
public class FlaxTestsTarget : EngineTarget
{
///
public override void Init()
{
base.Init();
// Initialize
OutputName = "FlaxTests";
ConfigurationName = "Tests";
IsPreBuilt = false;
UseSymbolsExports = false;
Platforms = new[]
{
TargetPlatform.Windows,
TargetPlatform.Linux,
TargetPlatform.Mac,
};
Architectures = new[]
{
TargetArchitecture.x64,
};
Configurations = new[]
{
TargetConfiguration.Development,
};
Modules.Remove("Main");
Modules.Add("Tests");
}
///
public override void SetupTargetEnvironment(BuildOptions options)
{
base.SetupTargetEnvironment(options);
options.LinkEnv.LinkAsConsoleProgram = true;
// Setup output folder for Test binaries
var platformName = options.Platform.Target.ToString();
var architectureName = options.Architecture.ToString();
var configurationName = options.Configuration.ToString();
options.OutputFolder = Path.Combine(options.WorkingDirectory, "Binaries", "Tests", platformName, architectureName, configurationName);
}
///
public override Target SelectReferencedTarget(ProjectInfo project, Target[] projectTargets)
{
var testTargetName = "FlaxNativeTests"; // Should this be added to .flaxproj, similarly as "GameTarget" and "EditorTarget"?
var result = projectTargets.FirstOrDefault(x => x.Name == testTargetName);
if (result == null)
throw new Exception(string.Format("Invalid or missing test target {0} specified in project {1} (referenced by project {2}).", testTargetName, project.Name, Project.Name));
return result;
}
}