// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Editor/Cooker/GameCooker.h"
///
/// Final cooking step that can perform custom set of actions on generated game data.
///
///
class PostProcessStep : public GameCooker::BuildStep
{
public:
// [BuildStep]
bool Perform(CookingData& data) override;
};