// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #if GRAPHICS_API_NULL #include "Engine/Graphics/Textures/GPUTexture.h" /// /// Texture object for Null backend. /// class GPUTextureNull : public GPUTexture { public: // [GPUTexture] GPUTextureView* View(int32 arrayOrDepthIndex) const override { return nullptr; } GPUTextureView* View(int32 arrayOrDepthIndex, int32 mipMapIndex) const override { return nullptr; } GPUTextureView* ViewArray() const override { return nullptr; } GPUTextureView* ViewVolume() const override { return nullptr; } GPUTextureView* ViewReadOnlyDepth() const override { return nullptr; } void* GetNativePtr() const override { return nullptr; } bool GetData(int32 arrayOrDepthSliceIndex, int32 mipMapIndex, TextureMipData& data, uint32 mipRowPitch) override { return true; } protected: // [GPUTexture] bool OnInit() override { return false; } void OnResidentMipsChanged() override { } }; #endif