// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#if COMPILE_WITH_TEXTURE_TOOL
#include "Engine/Render2D/SpriteAtlas.h"
#include "Engine/Graphics/Textures/Types.h"
#include "Engine/Graphics/Textures/GPUTexture.h"
#include "Engine/Core/ISerializable.h"
class JsonWriter;
///
/// Textures importing, processing and exporting utilities.
///
API_CLASS(Namespace="FlaxEngine.Tools", Static) class FLAXENGINE_API TextureTool
{
DECLARE_SCRIPTING_TYPE_MINIMAL(TextureTool);
///
/// Texture import options.
///
API_STRUCT(Attributes="HideInEditor") struct FLAXENGINE_API Options : public ISerializable
{
DECLARE_SCRIPTING_TYPE_MINIMAL(Options);
// Texture format type.
API_FIELD(Attributes="EditorOrder(0)")
TextureFormatType Type = TextureFormatType::ColorRGB;
// True if texture should be imported as a texture atlas (with sprites).
API_FIELD(Attributes="EditorOrder(10)")
bool IsAtlas = false;
// True if disable dynamic texture streaming.
API_FIELD(Attributes="EditorOrder(20)")
bool NeverStream = false;
// True if disable dynamic texture streaming.
API_FIELD(Attributes="EditorOrder(30)")
bool Compress = true;
// True if texture channels have independent data (for compression methods).
API_FIELD(Attributes="EditorOrder(40)")
bool IndependentChannels = false;
// True if use sRGB format for texture data. Recommended for color maps and diffuse color textures.
API_FIELD(Attributes="EditorOrder(50), EditorDisplay(null, \"sRGB\")")
bool sRGB = false;
// True if generate mip maps chain for the texture.
API_FIELD(Attributes="EditorOrder(60)")
bool GenerateMipMaps = true;
// True if flip Y coordinate of the texture.
API_FIELD(Attributes="EditorOrder(70)")
bool FlipY = false;
// Texture size scale. Default is 1.
API_FIELD(Attributes="EditorOrder(80), Limit(0.0001f, 1000.0f, 0.01f)")
float Scale = 1.0f;
// Maximum size of the texture (for both width and height). Higher resolution textures will be resized during importing process.
API_FIELD(Attributes="HideInEditor")
int32 MaxSize = 8192;
// True if resize texture on import. Use SizeX/SizeY properties to define texture width and height. Texture scale property will be ignored.
API_FIELD(Attributes="EditorOrder(100)")
bool Resize = false;
// The width of the imported texture. If Resize property is set to true then texture will be resized during the import to this value. Otherwise it will be ignored.
API_FIELD(Attributes="HideInEditor")
int32 SizeX = 1024;
// The height of the imported texture. If Resize property is set to true then texture will be resized during the import to this value. Otherwise it will be ignored.
API_FIELD(Attributes="HideInEditor")
int32 SizeY = 1024;
// Check to preserve alpha coverage in generated mips for alpha test reference. Scales mipmap alpha values to preserve alpha coverage based on an alpha test reference value.
API_FIELD(Attributes="EditorOrder(200)")
bool PreserveAlphaCoverage = false;
// The reference value for the alpha coverage preserving.
API_FIELD(Attributes="EditorOrder(210), VisibleIf(\"PreserveAlphaCoverage\")")
float PreserveAlphaCoverageReference = 0.5f;
// Texture group for streaming (negative if unused). See Streaming Settings.
API_FIELD(Attributes="EditorOrder(300), CustomEditorAlias(\"FlaxEditor.CustomEditors.Dedicated.TextureGroupEditor\")")
int32 TextureGroup = -1;
// The sprites for the sprite sheet import mode.
API_FIELD(Attributes="HideInEditor")
Array Sprites;
// Function used for fast importing textures used by internal parts of the engine
Function InternalLoad;
public:
String ToString() const;
// [ISerializable]
void Serialize(SerializeStream& stream, const void* otherObj) override;
void Deserialize(DeserializeStream& stream, ISerializeModifier* modifier) override;
};
public:
#if USE_EDITOR
///
/// Checks whenever the given texture file contains alpha channel data with values different than solid fill of 1 (non fully opaque).
///
/// The file path.
/// True if has alpha channel, otherwise false.
static bool HasAlpha(const StringView& path);
#endif
///
/// Imports the texture.
///
/// The file path.
/// The output data.
/// True if fails, otherwise false.
static bool ImportTexture(const StringView& path, TextureData& textureData);
///
/// Imports the texture.
///
/// The file path.
/// The output data.
/// The import options.
/// The error message container.
/// True if fails, otherwise false.
static bool ImportTexture(const StringView& path, TextureData& textureData, Options options, String& errorMsg);
///
/// Exports the texture.
///
/// The output file path.
/// The output data.
/// True if fails, otherwise false.
static bool ExportTexture(const StringView& path, const TextureData& textureData);
///
/// Converts the specified source texture data into an another format.
///
/// The destination data.
/// The source data.
/// The destination data format. Must be other than source data type.
/// True if fails, otherwise false.
static bool Convert(TextureData& dst, const TextureData& src, const PixelFormat dstFormat);
///
/// Resizes the specified source texture data into an another dimensions.
///
/// The destination data.
/// The source data.
/// The destination data width.
/// The destination data height.
/// True if fails, otherwise false.
static bool Resize(TextureData& dst, const TextureData& src, int32 dstWidth, int32 dstHeight);
public:
typedef Color (*ReadPixel)(const void*);
typedef void (*WritePixel)(const void*, const Color&);
struct PixelFormatSampler
{
PixelFormat Format;
int32 PixelSize;
ReadPixel Sample;
WritePixel Store;
};
///
/// Determines whether this tool can sample the specified format to read texture samples and returns the sampler object.
///
/// The format.
/// The pointer to the sampler object or null if cannot sample the given format.
static const PixelFormatSampler* GetSampler(PixelFormat format);
///
/// Stores the color into the specified texture data (uses no interpolation).
///
///
/// Use GetSampler for the texture sampler.
///
/// The texture data sampler.
/// The X texture coordinates (normalized to range 0-width).
/// The Y texture coordinates (normalized to range 0-height).
/// The data pointer for the texture slice (1D or 2D image).
/// The row pitch (in bytes). The offset between each image rows.
/// The color to store (linear).
static void Store(const PixelFormatSampler* sampler, int32 x, int32 y, const void* data, int32 rowPitch, const Color& color);
///
/// Samples the specified texture data (uses no interpolation).
///
///
/// Use GetSampler for the texture sampler.
///
/// The texture data sampler.
/// The texture coordinates (normalized to range 0-1).
/// The data pointer for the texture slice (1D or 2D image).
/// The size of the input texture (in pixels).
/// The row pitch (in bytes). The offset between each image rows.
/// The sampled color (linear).
static Color SamplePoint(const PixelFormatSampler* sampler, const Float2& uv, const void* data, const Int2& size, int32 rowPitch);
///
/// Samples the specified texture data (uses no interpolation).
///
///
/// Use GetSampler for the texture sampler.
///
/// The texture data sampler.
/// The X texture coordinates (normalized to range 0-width).
/// The Y texture coordinates (normalized to range 0-height).
/// The data pointer for the texture slice (1D or 2D image).
/// The row pitch (in bytes). The offset between each image rows.
/// The sampled color (linear).
static Color SamplePoint(const PixelFormatSampler* sampler, int32 x, int32 y, const void* data, int32 rowPitch);
///
/// Samples the specified texture data (uses linear interpolation).
///
///
/// Use GetSampler for the texture sampler.
///
/// The texture data sampler.
/// The texture coordinates (normalized to range 0-1).
/// The data pointer for the texture slice (1D or 2D image).
/// The size of the input texture (in pixels).
/// The row pitch (in bytes). The offset between each image rows.
/// The sampled color (linear).
static Color SampleLinear(const PixelFormatSampler* sampler, const Float2& uv, const void* data, const Int2& size, int32 rowPitch);
private:
enum class ImageType
{
DDS,
TGA,
PNG,
BMP,
GIF,
TIFF,
JPEG,
HDR,
RAW,
Internal,
};
static bool GetImageType(const StringView& path, ImageType& type);
#if COMPILE_WITH_DIRECTXTEX
static bool ExportTextureDirectXTex(ImageType type, const StringView& path, const TextureData& textureData);
static bool ImportTextureDirectXTex(ImageType type, const StringView& path, TextureData& textureData, bool& hasAlpha);
static bool ImportTextureDirectXTex(ImageType type, const StringView& path, TextureData& textureData, const Options& options, String& errorMsg, bool& hasAlpha);
static bool ConvertDirectXTex(TextureData& dst, const TextureData& src, const PixelFormat dstFormat);
static bool ResizeDirectXTex(TextureData& dst, const TextureData& src, int32 dstWidth, int32 dstHeight);
#endif
#if COMPILE_WITH_STB
static bool ExportTextureStb(ImageType type, const StringView& path, const TextureData& textureData);
static bool ImportTextureStb(ImageType type, const StringView& path, TextureData& textureData, bool& hasAlpha);
static bool ImportTextureStb(ImageType type, const StringView& path, TextureData& textureData, const Options& options, String& errorMsg, bool& hasAlpha);
static bool ConvertStb(TextureData& dst, const TextureData& src, const PixelFormat dstFormat);
static bool ResizeStb(PixelFormat format, TextureMipData& dstMip, const TextureMipData& srcMip, int32 dstMipWidth, int32 dstMipHeight);
static bool ResizeStb(TextureData& dst, const TextureData& src, int32 dstWidth, int32 dstHeight);
#endif
};
#endif