// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. using System; using System.Threading; using System.Threading.Tasks; namespace FlaxEngine.Utilities { /// /// Helper utility for caching model meshes data. /// [HideInEditor] public class MeshDataCache { /// /// The single mesh data container. /// public struct MeshData { /// /// The index buffer. /// public uint[] IndexBuffer; /// /// The vertex buffer. /// public Mesh.Vertex[] VertexBuffer; } private Model _model; private MeshData[][] _meshDatas; private bool _meshDatasInProgress; private bool _meshDatasCancel; /// /// Gets the mesh datas (null if during downloading). /// public MeshData[][] MeshDatas => _meshDatasInProgress ? null : _meshDatas; /// /// Occurs when mesh data gets downloaded (called on async thread). /// public event Action Finished; /// /// Requests the mesh data. /// /// The model to get it's data. /// True if has valid data to access, otherwise false if it's during downloading. public bool RequestMeshData(Model model) { if (model == null) throw new ArgumentNullException(); if (_model != model) { // Mode changes so release previous cache Dispose(); } if (_meshDatasInProgress) { // Still downloading return false; } if (_meshDatas != null) { // Has valid data return true; } // Start downloading _model = model; _meshDatasInProgress = true; _meshDatasCancel = false; Task.Run(new Action(DownloadMeshData)); return false; } /// /// Releases cache. /// public void Dispose() { WaitForMeshDataRequestEnd(); _meshDatas = null; _meshDatasInProgress = false; } /// /// Waits for mesh data request to end. Does nothing if already has valid data or no valid request pending. /// public void WaitForMeshDataRequestEnd() { if (_meshDatasInProgress) { _meshDatasCancel = true; for (int i = 0; i < 500 && _meshDatasInProgress; i++) Thread.Sleep(10); } } private void DownloadMeshData() { var success = false; try { if (!_model) return; if (_model.WaitForLoaded()) throw new Exception("WaitForLoaded failed"); var lods = _model.LODs; _meshDatas = new MeshData[lods.Length][]; for (int lodIndex = 0; lodIndex < lods.Length && !_meshDatasCancel; lodIndex++) { var lod = lods[lodIndex]; var meshes = lod.Meshes; _meshDatas[lodIndex] = new MeshData[meshes.Length]; for (int meshIndex = 0; meshIndex < meshes.Length && !_meshDatasCancel; meshIndex++) { var mesh = meshes[meshIndex]; _meshDatas[lodIndex][meshIndex] = new MeshData { IndexBuffer = mesh.DownloadIndexBuffer(), VertexBuffer = mesh.DownloadVertexBuffer() }; } } success = true; } catch (Exception ex) { Debug.Logger.LogHandler.LogWrite(LogType.Warning, "Failed to get mesh data."); Debug.Logger.LogHandler.LogWrite(LogType.Warning, _model?.ToString() ?? string.Empty); Debug.Logger.LogHandler.LogException(ex, null); } finally { _meshDatasInProgress = false; if (success) { Finished?.Invoke(); } } } } }