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All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef NV_CLOTH_EXTENSIONS_CLOTH_FABRIC_COOKER_H #define NV_CLOTH_EXTENSIONS_CLOTH_FABRIC_COOKER_H /** \addtogroup extensions @{ */ #include "ClothMeshDesc.h" #include "NvCloth/Fabric.h" #include "NvCloth/Factory.h" namespace nv { namespace cloth { struct CookedData { uint32_t mNumParticles; Range mPhaseIndices; Range mPhaseTypes; Range mSets; Range mRestvalues; Range mStiffnessValues; Range mIndices; Range mAnchors; Range mTetherLengths; Range mTriangles; }; /** \brief Describe type of phase in cloth fabric. \see Fabric for an explanation of concepts on phase and set. */ struct ClothFabricPhaseType { enum Enum { eINVALID, //!< invalid type eVERTICAL, //!< resists stretching or compression, usually along the gravity eHORIZONTAL, //!< resists stretching or compression, perpendicular to the gravity eBENDING, //!< resists out-of-plane bending in angle-based formulation eSHEARING, //!< resists in-plane shearing along (typically) diagonal edges, eCOUNT // internal use only }; }; /** \brief References a set of constraints that can be solved in parallel. \see Fabric for an explanation of the concepts on phase and set. */ struct ClothFabricPhase { ClothFabricPhase(ClothFabricPhaseType::Enum type = ClothFabricPhaseType::eINVALID, physx::PxU32 index = 0); /** \brief Type of constraints to solve. */ ClothFabricPhaseType::Enum phaseType; /** \brief Index of the set that contains the particle indices. */ physx::PxU32 setIndex; }; PX_INLINE ClothFabricPhase::ClothFabricPhase( ClothFabricPhaseType::Enum type, physx::PxU32 index) : phaseType(type) , setIndex(index) {} /** \brief References all the data required to create a fabric. \see ClothFabricCooker.getDescriptor() */ class ClothFabricDesc { public: /** \brief The number of particles needed when creating a PxCloth instance from the fabric. */ physx::PxU32 nbParticles; /** \brief The number of solver phases. */ physx::PxU32 nbPhases; /** \brief Array defining which constraints to solve each phase. See #Fabric.getPhases(). */ const ClothFabricPhase* phases; /** \brief The number of sets in the fabric. */ physx::PxU32 nbSets; /** \brief Array with an index per set which points one entry beyond the last constraint of the set. See #Fabric.getSets(). */ const physx::PxU32* sets; /** \brief Array of particle indices which specifies the pair of constrained vertices. See #Fabric.getParticleIndices(). */ const physx::PxU32* indices; /** \brief Array of rest values for each constraint. See #Fabric.getRestvalues(). */ const physx::PxReal* restvalues; /** \brief Size of tetherAnchors and tetherLengths arrays, needs to be multiple of nbParticles. */ physx::PxU32 nbTethers; /** \brief Array of particle indices specifying the tether anchors. See #Fabric.getTetherAnchors(). */ const physx::PxU32* tetherAnchors; /** \brief Array of rest distance between tethered particle pairs. See #Fabric.getTetherLengths(). */ const physx::PxReal* tetherLengths; physx::PxU32 nbTriangles; const physx::PxU32* triangles; /** \brief constructor sets to default. */ PX_INLINE ClothFabricDesc(); /** \brief (re)sets the structure to the default. */ PX_INLINE void setToDefault(); /** \brief Returns true if the descriptor is valid. \return True if the current settings are valid */ PX_INLINE bool isValid() const; }; PX_INLINE ClothFabricDesc::ClothFabricDesc() { setToDefault(); } PX_INLINE void ClothFabricDesc::setToDefault() { memset(this, 0, sizeof(ClothFabricDesc)); } PX_INLINE bool ClothFabricDesc::isValid() const { return nbParticles && nbPhases && phases && restvalues && nbSets && sets && indices && (!nbTethers || (tetherAnchors && tetherLengths)) && (!nbTriangles || triangles); } ///Use NvClothCreateFabricCooker() to create an implemented instance class NV_CLOTH_IMPORT ClothFabricCooker : public UserAllocated { public: virtual ~ClothFabricCooker(){} /** \brief Cooks a triangle mesh to a ClothFabricDesc. \param desc The cloth mesh descriptor on which the generation of the cooked mesh depends. \param gravity A normalized vector which specifies the direction of gravity. This information allows the cooker to generate a fabric with higher quality simulation behavior. The gravity vector should point in the direction gravity will be pulling towards in the most common situation/at rest. e.g. For flags it might be beneficial to set the gravity horizontal if they are cooked in landscape orientation, as a flag will hang in portrait orientation at rest. \param useGeodesicTether A flag to indicate whether to compute geodesic distance for tether constraints. \note The geodesic option for tether only works for manifold input. For non-manifold input, a simple Euclidean distance will be used. For more detailed cooker status for such cases, try running ClothGeodesicTetherCooker directly. */ virtual bool cook(const ClothMeshDesc& desc, physx::PxVec3 gravity, bool useGeodesicTether = true) = 0; /** \brief Returns fabric cooked data for creating fabrics. */ virtual CookedData getCookedData() const = 0; /** \brief Returns the fabric descriptor to create the fabric. */ virtual ClothFabricDesc getDescriptor() const = 0; /** \brief Saves the fabric data to a platform and version dependent stream. */ virtual void save(physx::PxOutputStream& stream, bool platformMismatch) const = 0; }; /** @} */ } // namespace cloth } // namespace nv NV_CLOTH_API(nv::cloth::ClothFabricCooker*) NvClothCreateFabricCooker(); /** \brief Cooks a triangle mesh to a Fabric. \param factory The factory for which the cloth is cooked. \param desc The cloth mesh descriptor on which the generation of the cooked mesh depends. \param gravity A normalized vector which specifies the direction of gravity. This information allows the cooker to generate a fabric with higher quality simulation behavior. \param phaseTypes Optional array where phase type information can be writen to. \param useGeodesicTether A flag to indicate whether to compute geodesic distance for tether constraints. \return The created cloth fabric, or NULL if creation failed. */ NV_CLOTH_API(nv::cloth::Fabric*) NvClothCookFabricFromMesh(nv::cloth::Factory* factory, const nv::cloth::ClothMeshDesc& desc, const float gravity[3], nv::cloth::Vector::Type* phaseTypes = nullptr, bool useGeodesicTether = true); #endif // NV_CLOTH_EXTENSIONS_CLOTH_FABRIC_COOKER_H