// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef PSFOUNDATION_PSBASICTEMPLATES_H #define PSFOUNDATION_PSBASICTEMPLATES_H #include "Ps.h" /** \brief NVidia namespace */ namespace nv { /** \brief nvcloth namespace */ namespace cloth { namespace ps { template struct Equal { bool operator()(const A& a, const A& b) const { return a == b; } }; template struct Less { bool operator()(const A& a, const A& b) const { return a < b; } }; template struct Greater { bool operator()(const A& a, const A& b) const { return a > b; } }; template class Pair { public: F first; S second; Pair() : first(F()), second(S()) { } Pair(const F& f, const S& s) : first(f), second(s) { } Pair(const Pair& p) : first(p.first), second(p.second) { } // CN - fix for /.../PsBasicTemplates.h(61) : warning C4512: 'nv::cloth::Pair' : assignment operator could // not be generated Pair& operator=(const Pair& p) { first = p.first; second = p.second; return *this; } bool operator==(const Pair& p) const { return first == p.first && second == p.second; } bool operator<(const Pair& p) const { if(first < p.first) return true; else return !(p.first < first) && (second < p.second); } }; template struct LogTwo { static const unsigned int value = LogTwo<(A >> 1)>::value + 1; }; template <> struct LogTwo<1> { static const unsigned int value = 0; }; template struct UnConst { typedef T Type; }; template struct UnConst { typedef T Type; }; template T pointerOffset(void* p, ptrdiff_t offset) { return reinterpret_cast(reinterpret_cast(p) + offset); } template T pointerOffset(const void* p, ptrdiff_t offset) { return reinterpret_cast(reinterpret_cast(p) + offset); } template PX_CUDA_CALLABLE PX_INLINE void swap(T& x, T& y) { const T tmp = x; x = y; y = tmp; } } // namespace ps } // namespace cloth } // namespace nv #endif // #ifndef PSFOUNDATION_PSBASICTEMPLATES_H