#if PLATFORM_LINUX #include #include #include #include #include #include "LinuxInput.h" #include "Engine/Core/Log.h" using namespace std; struct LinuxInputDevice { u_int32_t uid[4]; string name; string handler; bool isGamepad; }; static int foundGamepads; static float lastUpdateTime; static LinuxInputDevice inputDevices[LINUXINPUT_MAX_GAMEPADS]; static LinuxGamepad *linuxGamepads[LINUXINPUT_MAX_GAMEPADS]; void LinuxInput::Init() { for (int i = 0; i < LINUXINPUT_MAX_GAMEPADS; i++) { linuxGamepads[i] = nullptr; } foundGamepads = 0; // this will delay gamepad detection lastUpdateTime = Platform::GetTimeSeconds(); } void LinuxInput::DetectGamePads() { string line; std::ifstream devs("/proc/bus/input/devices"); foundGamepads = 0; if (devs.is_open()) { while (getline(devs, line)) { if (line[0] == 'N') { int quoteIndex = line.find('"'); inputDevices[foundGamepads].name = line.substr(quoteIndex+1, line.length() - quoteIndex - 2); } else if (line[0] == 'I') { int startIndex = 0; for (int i = 0; i < 4; i++) { int equalsIndex = line.find('=', startIndex); if (equalsIndex > 0) { istringstream part(line.substr(equalsIndex+1, 4)); part >> std::hex >> inputDevices[foundGamepads].uid[i]; } startIndex = equalsIndex+1; } } else if (line[0] == 'H') { int eventIndex = line.find("event"); if (eventIndex > 0) { int end = line.find(' ', eventIndex); if (end > 0) { inputDevices[foundGamepads].handler = "/dev/input/" + line.substr(eventIndex, end - eventIndex); } } } else if (line[0] == 'B') { int keyIndex = line.find("KEY="); if (keyIndex >= 0) { // there should be five groups of 64 bits each std::istringstream group(line.substr(keyIndex+4)); unsigned long int n64, msb; int foundGroups = 0; for (int i = 0; i < 5; i++) { group >> std::hex >> n64; if (i == 0) msb = n64; foundGroups++; if (group.eof()) break; } if (foundGroups < 5) msb = 0; inputDevices[foundGamepads].isGamepad = (msb & 1lu<<48) > 0; } } else if (line.length() == 0) { if (inputDevices[foundGamepads].isGamepad && foundGamepads < (LINUXINPUT_MAX_GAMEPADS-1)) { foundGamepads++; } } } devs.close(); } //DumpDevices(); }; void LinuxInput::UpdateState() { const float time = (float)Platform::GetTimeSeconds(); if (time - lastUpdateTime > 5.0f) { DetectGamePads(); lastUpdateTime = time; for (int i = 0; i < foundGamepads; i++) { if (linuxGamepads[i] == nullptr) { linuxGamepads[i] = new LinuxGamepad(inputDevices[i].uid, inputDevices[i].name); linuxGamepads[i]->dev = inputDevices[i].handler; linuxGamepads[i]->fd = -1; Input::Gamepads.Add(linuxGamepads[i]); Input::OnGamepadsChanged(); LOG(Info, "Gamepad {} added", linuxGamepads[i]->GetName()); } } } } // from WindowsInput.cpp float NormalizeInputAxis(const int axisVal) { // Normalize [-32768..32767] -> [-1..1] const float norm = axisVal <= 0 ? 32768.0f : 32767.0f; return float(axisVal) / norm; } float NormalizeInputTrigger(const int axisVal) { // Normalize [-1023..1023] -> [-1..1] return float(axisVal) / 1023.0f; } LinuxGamepad::LinuxGamepad(u_int32_t uid[4], string name) : Gamepad(Guid(uid[0], uid[1], uid[2], uid[3]), String(name.c_str())) { fd = -1; for (int i = 0; i < (int32)GamepadButton::MAX; i++) { _state.Buttons[i] = 0; } for (int i = 0; i < (int32)GamepadAxis::MAX; i++) { _state.Axis[i] = 0; } } LinuxGamepad::~LinuxGamepad() { if (fd >= 0) close(fd); } bool LinuxGamepad::UpdateState() { if (fd < 0) { fd = open(dev.c_str(), O_RDONLY|O_NONBLOCK); //cout << "opened " << dev << endl; } input_event event; int caughtEvents = 0; for (int i = 0; i < LINUXINPUT_MAX_GAMEPAD_EVENTS_PER_FRAME; i++) { ssize_t r = read(fd, &event, sizeof(event)); if (r < 0) { if (errno != EAGAIN) { LOG(Warning, "Lost connection to gamepad, errno={0}", errno); close(fd); fd = -1; } break; } if (r == 0) break; if (r < sizeof(event) || r != 24) { LOG(Warning, "got a shortened package from the kernel {0}", r); break; } if (event.type > EV_MAX) { LOG(Warning, "got an invalid event type from the kernel {0}", event.type); break; } caughtEvents++; //cout << "got an event " << event.type << ", code " << event.code << ", value " << event.value << endl; if (event.type == EV_KEY) { switch (event.code) { case BTN_A: _state.Buttons[(int32)GamepadButton::A] = !!event.value; break; case BTN_B: _state.Buttons[(int32)GamepadButton::B] = !!event.value; break; case BTN_X: _state.Buttons[(int32)GamepadButton::X] = !!event.value; break; case BTN_Y: _state.Buttons[(int32)GamepadButton::Y] = !!event.value; break; case BTN_TL: _state.Buttons[(int32)GamepadButton::LeftShoulder] = !!event.value; break; case BTN_TR: _state.Buttons[(int32)GamepadButton::RightShoulder] = !!event.value; break; case BTN_BACK: _state.Buttons[(int32)GamepadButton::Back] = !!event.value; break; case BTN_START: _state.Buttons[(int32)GamepadButton::Start] = !!event.value; break; case BTN_THUMBL: _state.Buttons[(int32)GamepadButton::LeftThumb] = !!event.value; break; case BTN_THUMBR: _state.Buttons[(int32)GamepadButton::RightThumb] = !!event.value; break; case BTN_DPAD_UP: _state.Buttons[(int32)GamepadButton::DPadUp] = !!event.value; break; case BTN_DPAD_DOWN: _state.Buttons[(int32)GamepadButton::DPadDown] = !!event.value; break; case BTN_DPAD_LEFT: _state.Buttons[(int32)GamepadButton::DPadLeft] = !!event.value; break; case BTN_DPAD_RIGHT: _state.Buttons[(int32)GamepadButton::DPadRight] = !!event.value; break; } } else if (event.type == EV_ABS) { switch (event.code) { case ABS_X: _state.Axis[(int32)GamepadAxis::LeftStickX] = NormalizeInputAxis(event.value); _state.Buttons[(int32)GamepadButton::LeftStickLeft] = event.value < -TRIGGER_THRESHOLD; _state.Buttons[(int32)GamepadButton::LeftStickRight] = event.value > TRIGGER_THRESHOLD; break; case ABS_Y: _state.Axis[(int32)GamepadAxis::LeftStickY] = NormalizeInputAxis(event.value); _state.Buttons[(int32)GamepadButton::LeftStickUp] = event.value < -TRIGGER_THRESHOLD; _state.Buttons[(int32)GamepadButton::LeftStickDown] = event.value > TRIGGER_THRESHOLD; break; case ABS_Z: _state.Axis[(int32)GamepadAxis::LeftTrigger] = NormalizeInputTrigger(event.value); _state.Buttons[(int32)GamepadButton::LeftTrigger] = event.value > 2; break; case ABS_RX: _state.Axis[(int32)GamepadAxis::RightStickX] = NormalizeInputAxis(event.value); _state.Buttons[(int32)GamepadButton::RightStickLeft] = event.value < -TRIGGER_THRESHOLD; _state.Buttons[(int32)GamepadButton::RightStickRight] = event.value > TRIGGER_THRESHOLD; break; case ABS_RY: _state.Axis[(int32)GamepadAxis::RightStickY] = NormalizeInputAxis(event.value); _state.Buttons[(int32)GamepadButton::RightStickUp] = event.value < -TRIGGER_THRESHOLD; _state.Buttons[(int32)GamepadButton::RightStickDown] = event.value > TRIGGER_THRESHOLD; break; case ABS_RZ: _state.Axis[(int32)GamepadAxis::RightTrigger] = NormalizeInputTrigger(event.value); _state.Buttons[(int32)GamepadButton::RightTrigger] = event.value > 2; break; } } } /* if (caughtEvents > 0) { LOG(Info, "Caught events: {}", caughtEvents); cout << "left stick x: " << _state.Axis[(int32)GamepadAxis::LeftStickX] << endl; cout << "left stick y: " << _state.Axis[(int32)GamepadAxis::LeftStickY] << endl; cout << "left trigger: " << _state.Axis[(int32)GamepadAxis::LeftTrigger] << endl; cout << "right stick x: " << _state.Axis[(int32)GamepadAxis::RightStickX] << endl; cout << "right stick y: " << _state.Axis[(int32)GamepadAxis::RightStickY] << endl; cout << "right trigger: " << _state.Axis[(int32)GamepadAxis::RightTrigger] << endl; cout << "button A: " << _state.Buttons[(int32)GamepadButton::A] << endl; cout << "layout A: " << (int32)Layout.Buttons[(int32)GamepadButton::A] << endl; } */ return false; } void LinuxInput::DumpDevices() { for (int i = 0; i < foundGamepads; i++) { char buf[36]; snprintf(buf, 36, "%04x %04x %04x %04x", inputDevices[i].uid[0], inputDevices[i].uid[1], inputDevices[i].uid[2], inputDevices[i].uid[3]); cout << buf << endl; cout << inputDevices[i].name << endl; cout << inputDevices[i].handler << endl; cout << (inputDevices[i].isGamepad ? "Gamepad" : "other") << endl; } } #endif