// Copyright (c) Wojciech Figat. All rights reserved.
using System;
namespace FlaxEngine.GUI
{
///
/// Asset with that can be reused in different UI controls.
///
///
///
public class UIBrushAsset
{
///
/// Brush object.
///
public IBrush Brush;
}
///
/// Implementation of for frame displaying.
///
///
///
public sealed class UIBrush : IBrush, IEquatable
{
///
/// The UI Brush asset to use.
///
public JsonAssetReference Asset;
///
/// Initializes a new instance of the class.
///
public UIBrush()
{
}
///
/// Initializes a new instance of the struct.
///
/// The UI Brush asset to use.
public UIBrush(JsonAssetReference asset)
{
Asset = asset;
}
///
/// Initializes a new instance of the struct.
///
/// The UI Brush asset to use.
public UIBrush(JsonAsset asset)
{
Asset = asset;
}
///
public Float2 Size
{
get
{
var asset = (UIBrushAsset)Asset.Asset?.Instance;
if (asset != null && asset.Brush != null)
return asset.Brush.Size;
return Float2.Zero;
}
}
///
public void Draw(Rectangle rect, Color color)
{
var asset = (UIBrushAsset)Asset.Asset?.Instance;
if (asset != null && asset.Brush != null)
asset.Brush.Draw(rect, color);
}
///
public bool Equals(UIBrush other)
{
return other != null && Asset == other.Asset;
}
///
public override bool Equals(object obj)
{
return obj is UIBrush other && Equals(other);
}
///
public override int GetHashCode()
{
return HashCode.Combine(Asset);
}
///
public int CompareTo(object obj)
{
return Equals(obj) ? 1 : 0;
}
}
}