#if PLATFORM_MAC #include #include #include "ScreenUtilities.h" #include "Engine/Core/Math/Color32.h" #include "Engine/Core/Math/Vector2.h" #include "Engine/Core/Delegate.h" #include "Engine/Core/Log.h" Color32 ScreenUtilities::GetPixelAt(int32 x, int32 y) { // Called from C# for live updates to the color. return { 0, 0, 0, 255 }; } Int2 ScreenUtilities::GetScreenCursorPosition() { // Called from C# for live updates to the color. return { 0, 0 }; } class ScreenUtilitiesMac { public: static void BlockAndReadMouse(); }; void ScreenUtilitiesMac::BlockAndReadMouse() { // Maybe you don't need this if you go with NSColorSampler } Delegate ScreenUtilities::PickColorDone; void ScreenUtilities::PickColor() { // This is what C# calls to start the color picking sequence // This should stop mouse clicks from working for one click, and that click is on the selected color // There is a class called NSColorSample that might implement that for you, but maybe not. // It also might just work to copy the Linux Impl since Mac uses X as well, right? } #endif