// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. using System; using System.IO; using System.Threading.Tasks; using FlaxEditor.Windows; using FlaxEditor.Windows.Assets; using FlaxEngine; namespace FlaxEditor.Content { /// /// Implementation of for assets. /// /// class CollisionDataItem : BinaryAssetItem { /// public CollisionDataItem(string path, ref Guid id, string typeName, Type type) : base(path, ref id, typeName, type, ContentItemSearchFilter.Other) { } /// public override bool OnEditorDrag(object context) { return true; } /// public override Actor OnEditorDrop(object context) { return new MeshCollider { CollisionData = FlaxEngine.Content.LoadAsync(ID) }; } } /// /// A asset proxy object. /// /// [ContentContextMenu("New/Physics/Collision Data")] class CollisionDataProxy : BinaryAssetProxy { /// public override string Name => "Collision Data"; /// public override EditorWindow Open(Editor editor, ContentItem item) { return new CollisionDataWindow(editor, item as AssetItem); } /// public override AssetItem ConstructItem(string path, string typeName, ref Guid id) { return new CollisionDataItem(path, ref id, typeName, AssetType); } /// public override Color AccentColor => Color.FromRGB(0x2c3e50); /// public override Type AssetType => typeof(CollisionData); /// public override bool CanCreate(ContentFolder targetLocation) { return targetLocation.CanHaveAssets; } /// public override void Create(string outputPath, object arg) { if (Editor.CreateAsset(Editor.NewAssetType.CollisionData, outputPath)) throw new Exception("Failed to create new asset."); } /// /// Create collision data from model. /// /// The associated model. /// The action to call once the collision data gets created (or reused from existing). /// True if start initial item renaming by user, or tru to skip it. public void CreateCollisionDataFromModel(Model model, Action created = null, bool withRenaming = true) { // Check if there already is collision data for that model to reuse var modelItem = (AssetItem)Editor.Instance.ContentDatabase.Find(model.ID); if (modelItem?.ParentFolder != null) { foreach (var child in modelItem.ParentFolder.Children) { // Check if there is collision that was made with this model if (child is BinaryAssetItem b && b.IsOfType()) { var collisionData = FlaxEngine.Content.Load(b.ID); if (collisionData && collisionData.Options.Model == model.ID) { Editor.Instance.Windows.ContentWin.Select(b); if (created != null) FlaxEngine.Scripting.InvokeOnUpdate(() => created(collisionData)); return; } } // Check if there is a auto-imported collision if (child is ContentFolder childFolder && childFolder.ShortName == modelItem.ShortName) { foreach (var childFolderChild in childFolder.Children) { if (childFolderChild is BinaryAssetItem c && c.IsOfType()) { var collisionData = FlaxEngine.Content.Load(c.ID); if (collisionData && (collisionData.Options.Model == model.ID || collisionData.Options.Model == Guid.Empty)) { Editor.Instance.Windows.ContentWin.Select(c); if (created != null) FlaxEngine.Scripting.InvokeOnUpdate(() => created(collisionData)); return; } } } } } } // Create new item so user can name it and then generate collision for it in async Action create = contentItem => { var assetItem = (AssetItem)contentItem; var collisionData = FlaxEngine.Content.LoadAsync(assetItem.ID); if (collisionData == null || collisionData.WaitForLoaded()) { Editor.LogError("Failed to load created collision data."); return; } Task.Run(() => { Editor.CookMeshCollision(assetItem.Path, CollisionDataType.TriangleMesh, model); if (created != null) FlaxEngine.Scripting.InvokeOnUpdate(() => created(collisionData)); }); }; var initialName = (modelItem?.ShortName ?? Path.GetFileNameWithoutExtension(model.Path)) + " Collision"; Editor.Instance.Windows.ContentWin.NewItem(this, null, create, initialName, withRenaming); } } }