// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. using System; using FlaxEditor.Content.Thumbnails; using FlaxEditor.Viewport.Previews; using FlaxEditor.Windows; using FlaxEditor.Windows.Assets; using FlaxEngine; using FlaxEngine.GUI; namespace FlaxEditor.Content { /// /// Implementation of for assets. /// /// class ParticleSystemItem : BinaryAssetItem { /// public ParticleSystemItem(string path, ref Guid id, string typeName, Type type) : base(path, ref id, typeName, type, ContentItemSearchFilter.Particles) { } /// public override bool OnEditorDrag(object context) { return true; } /// public override Actor OnEditorDrop(object context) { return new ParticleEffect { ParticleSystem = FlaxEngine.Content.LoadAsync(ID) }; } } /// /// A asset proxy object. /// /// [ContentContextMenu("New/Particles/Particle System")] public class ParticleSystemProxy : BinaryAssetProxy { private ParticleSystemPreview _preview; private ThumbnailRequest _warmupRequest; /// public override string Name => "Particle System"; /// public override EditorWindow Open(Editor editor, ContentItem item) { return new ParticleSystemWindow(editor, item as AssetItem); } /// public override AssetItem ConstructItem(string path, string typeName, ref Guid id) { return new ParticleSystemItem(path, ref id, typeName, AssetType); } /// public override Color AccentColor => Color.FromRGB(0xFF790200); /// public override Type AssetType => typeof(ParticleSystem); /// public override bool CanCreate(ContentFolder targetLocation) { return targetLocation.CanHaveAssets; } /// public override void Create(string outputPath, object arg) { if (Editor.CreateAsset(Editor.NewAssetType.ParticleSystem, outputPath)) throw new Exception("Failed to create new asset."); } /// public override void OnThumbnailDrawPrepare(ThumbnailRequest request) { if (_preview == null) { _preview = new ParticleEmitterPreview(false); InitAssetPreview(_preview); } // Mark for initial warmup request.Tag = 0; } /// public override bool CanDrawThumbnail(ThumbnailRequest request) { var state = (int)request.Tag; if (state == 2) return true; // Allow only one request at once during warmup time if (_warmupRequest != null && _warmupRequest != request) return false; // Ensure assets are ready to be used if (!_preview.HasLoadedAssets) return false; var asset = (ParticleSystem)request.Asset; if (!asset.IsLoaded) return false; if (state == 0) { // Start the warmup _warmupRequest = request; request.Tag = 1; _preview.System = asset; } else if (_preview.PreviewActor.Time >= Mathf.Min(0.2f * asset.Duration, 0.6f)) { // End the warmup request.Tag = 2; _preview.FitIntoView(); return true; } // Handle warmup time for the preview _preview.PreviewActor.UpdateSimulation(); return false; } /// public override void OnThumbnailDrawBegin(ThumbnailRequest request, ContainerControl guiRoot, GPUContext context) { _preview.Parent = guiRoot; _preview.SyncBackbufferSize(); _preview.Task.OnDraw(); } /// public override void OnThumbnailDrawEnd(ThumbnailRequest request, ContainerControl guiRoot) { if (_warmupRequest == request) { _warmupRequest = null; } _preview.System = null; _preview.Parent = null; } /// public override void OnThumbnailDrawCleanup(ThumbnailRequest request) { if (_warmupRequest == request) { _warmupRequest = null; } } /// public override void Dispose() { if (_preview != null) { _preview.Dispose(); _preview = null; } base.Dispose(); } } }