// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
using FlaxEngine;
namespace FlaxEditor.Content
{
///
/// Implementation of for assets.
///
///
class SceneAnimationItem : BinaryAssetItem
{
///
public SceneAnimationItem(string path, ref Guid id, string typeName, Type type)
: base(path, ref id, typeName, type, ContentItemSearchFilter.Other)
{
}
///
public override bool OnEditorDrag(object context)
{
return true;
}
///
public override Actor OnEditorDrop(object context)
{
return new SceneAnimationPlayer { Animation = FlaxEngine.Content.LoadAsync(ID) };
}
}
///
/// A asset proxy object.
///
///
[ContentContextMenu("New/Animation/Scene Animation")]
public class SceneAnimationProxy : BinaryAssetProxy
{
///
public override string Name => "Scene Animation";
///
public override EditorWindow Open(Editor editor, ContentItem item)
{
return new SceneAnimationWindow(editor, item as AssetItem);
}
///
public override AssetItem ConstructItem(string path, string typeName, ref Guid id)
{
return new SceneAnimationItem(path, ref id, typeName, AssetType);
}
///
public override Color AccentColor => Color.FromRGB(0xff5c4a87);
///
public override Type AssetType => typeof(SceneAnimation);
///
public override bool CanCreate(ContentFolder targetLocation)
{
return targetLocation.CanHaveAssets;
}
///
public override void Create(string outputPath, object arg)
{
if (Editor.CreateAsset(Editor.NewAssetType.SceneAnimation, outputPath))
throw new Exception("Failed to create new asset.");
}
}
}