// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #include "Engine/Level/Scene/Scene.h" /// /// Scene for editor previews with support of object drawing and updating in separation of global scenes collection. It mocks the gameplay to preview scene objects. /// API_CLASS() class EditorScene final : public Scene { DECLARE_SCENE_OBJECT(EditorScene); public: /// /// Updates the gameplay. /// API_FUNCTION() void Update(); };