// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #include "FlaxStorage.h" /// /// Flax Game Engine asset files container object. /// class FLAXENGINE_API FlaxFile : public FlaxStorage { protected: Entry _asset; public: /// /// Initializes a new instance of the class. /// /// The path. FlaxFile(const StringView& path); public: // [FlaxStorage] String ToString() const override; bool IsPackage() const override; bool AllowDataModifications() const override; bool HasAsset(const Guid& id) const override; bool HasAsset(const AssetInfo& info) const override; int32 GetEntriesCount() const override; void GetEntry(int32 index, Entry& output) const override; void GetEntries(Array& output) const override; void Dispose() override; protected: // [FlaxStorage] bool GetEntry(const Guid& id, Entry& e) override; void AddEntry(Entry& e) override; };