// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Graphics/Textures/GPUSampler.h"
#include "GPUDeviceDX12.h"
#if GRAPHICS_API_DIRECTX12
///
/// Sampler object for DirectX 12 backend.
///
class GPUSamplerDX12 : public GPUResourceDX12
{
public:
GPUSamplerDX12(GPUDeviceDX12* device)
: GPUResourceDX12(device, StringView::Empty)
{
}
DescriptorHeapWithSlotsDX12::Slot Slot;
D3D12_CPU_DESCRIPTOR_HANDLE HandleCPU;
protected:
// [GPUSampler]
bool OnInit() override;
void OnReleaseGPU() override;
};
#endif