// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #include "Engine/Graphics/Textures/GPUSampler.h" #include "GPUDeviceDX12.h" #if GRAPHICS_API_DIRECTX12 /// /// Sampler object for DirectX 12 backend. /// class GPUSamplerDX12 : public GPUResourceDX12 { public: GPUSamplerDX12(GPUDeviceDX12* device) : GPUResourceDX12(device, StringView::Empty) { } DescriptorHeapWithSlotsDX12::Slot Slot; D3D12_CPU_DESCRIPTOR_HANDLE HandleCPU; protected: // [GPUSampler] bool OnInit() override; void OnReleaseGPU() override; }; #endif