// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #if GRAPHICS_API_NULL #include "Engine/Graphics/GPUPipelineState.h" /// /// Graphics pipeline state object for Null backend. /// class GPUPipelineStateNull : public GPUPipelineState { public: // [GPUPipelineState] bool IsValid() const override { return true; } }; #endif