// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #pragma once #if GRAPHICS_API_NULL #include "Engine/Graphics/Textures/GPUSampler.h" /// /// Sampler object for Null backend. /// class GPUSamplerNull : public GPUSampler { protected: // [GPUSampler] bool OnInit() override { return false; } }; #endif