// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved. #include "NetworkBase.h" bool NetworkBase::CreateSocket(NetworkSocket& socket, NetworkProtocol proto, NetworkIPVersion ipv) { return true; } bool NetworkBase::DestroySocket(NetworkSocket& socket) { return true; } bool NetworkBase::SetSocketOption(NetworkSocket& socket, NetworkSocketOption option, int32 value) { return true; } bool NetworkBase::GetSocketOption(NetworkSocket& socket, NetworkSocketOption option, int32& value) { return true; } bool NetworkBase::ConnectSocket(NetworkSocket& socket, NetworkEndPoint& endPoint) { return true; } bool NetworkBase::BindSocket(NetworkSocket& socket, NetworkEndPoint& endPoint) { return true; } bool NetworkBase::Listen(NetworkSocket& socket, uint16 queueSize) { return true; } bool NetworkBase::Accept(NetworkSocket& serverSock, NetworkSocket& newSock, NetworkEndPoint& newEndPoint) { return true; } bool NetworkBase::IsReadable(NetworkSocket& socket) { return true; } bool NetworkBase::IsWritable(NetworkSocket& socket) { return true; } bool NetworkBase::CreateSocketGroup(uint32 capacity, NetworkSocketGroup& group) { return false; } bool NetworkBase::DestroySocketGroup(NetworkSocketGroup& group) { return true; } int32 NetworkBase::Poll(NetworkSocketGroup& group) { return -1; } bool NetworkBase::GetSocketState(NetworkSocketGroup& group, uint32 index, NetworkSocketState& state) { return true; } int32 NetworkBase::AddSocketToGroup(NetworkSocketGroup& group, NetworkSocket& socket) { return -1; } bool NetworkBase::GetSocketFromGroup(NetworkSocketGroup& group, uint32 index, NetworkSocket& socket) { return true; } void NetworkBase::RemoveSocketFromGroup(NetworkSocketGroup& group, uint32 index) { } bool NetworkBase::RemoveSocketFromGroup(NetworkSocketGroup& group, NetworkSocket& socket) { return true; } void NetworkBase::ClearGroup(NetworkSocketGroup& group) { } int32 NetworkBase::WriteSocket(NetworkSocket socket, byte* data, uint32 length, NetworkEndPoint* endPoint) { return -1; } int32 NetworkBase::ReadSocket(NetworkSocket socket, byte* buffer, uint32 bufferSize, NetworkEndPoint* endPoint) { return -1; } bool NetworkBase::CreateEndPoint(const String& address, const String& port, NetworkIPVersion ipv, NetworkEndPoint& endPoint, bool bindable) { return true; } NetworkEndPoint NetworkBase::RemapEndPointToIPv6(NetworkEndPoint& endPoint) { return NetworkEndPoint(); }