// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "Plugin.h"
#include "Engine/Core/Collections/Array.h"
///
/// Base class for all plugins used at runtime in game.
///
API_CLASS(Abstract) class FLAXENGINE_API GamePlugin : public Plugin
{
DECLARE_SCRIPTING_TYPE(GamePlugin);
public:
#if USE_EDITOR
///
/// Function called during game cooking in Editor to collect any assets that this plugin uses. Can be used to inject content for plugins.
///
/// The result assets list.
API_FUNCTION() virtual Array GetReferences() const
{
return Array();
}
#endif
};