// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#pragma once
#include "PluginDescription.h"
#include "Engine/Scripting/ScriptingObject.h"
///
/// Base class for game engine editor plugins.
///
API_CLASS(Abstract) class FLAXENGINE_API Plugin : public ScriptingObject
{
DECLARE_SCRIPTING_TYPE(Plugin);
private:
friend class PluginManagerService;
bool _initialized = false;
protected:
///
/// Plugin description. Should be a constant part of the plugin created in constructor and valid before calling .
///
API_FIELD() PluginDescription _description;
public:
///
/// Gets the description.
///
API_PROPERTY() const PluginDescription& GetDescription() const
{
return _description;
}
///
/// Initialization method called when this plugin is loaded to the memory and can be used.
///
API_FUNCTION() virtual void Initialize()
{
}
///
/// Cleanup method called when this plugin is being unloaded or reloaded or engine is closing.
///
API_FUNCTION() virtual void Deinitialize()
{
}
};